Vampire The Masquerade Blood Pool Chart

Vampire The Masquerade Blood Pool Chart Blood Pool Max The maximum number of blood points a vampire may keep in her system Remember that elder vampires concentrate their blood while the volume of blood in their bodies is no greater than any other vampire s each pint of blood is worth more then one point

The Blood Pool represents the maximum amount of vitae a vampire can store at once It consists of blood points which are spent to sustain the vampire s existence A full blood pool is necessary for Kindred to maintain control over the Beast and continue to function A vampire appropriate color is pale distrustful light green confused mottled shifting colors enraged Combat Sumarry Chart Step 1 Initiative roll wits alertness diff4 Step 2 Attack hand to hand roll Dexterity Brawl diff is usually 6 melee roll Dexterity Melee firearms roll Dexterity Firearms dodge roll Dexterity Dodge diff is usually 6 Step 3 Resolution roll

Vampire The Masquerade Blood Pool Chart

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When a character increases their generation their base blood pool the amount before any bonuses from jewellery is added becomes the current value of blood pool at the time of level up plus a set bonus The Blood Amulet Blood Bracelets and Blood Rings each increase the current value of the blood pool Amulet 25 Bracelets 20 each Rings Comparatively an 8th generation vampire has a blood pool of fifteen and can spend three blood points per turn so that aforementioned effect could be activated in only one turn The generational limits apply to all instances of spending blood not just for Disciplines

A 5th generation is capable of burning 8 blood pool per turn and has 40 blood pool capacity which tends to result in some extraordinary fights especially when they go up against comparable supernatural creatures Blood Potency describes the degree of power vampiric Vitae bestows upon a character Full blooded vampires begin their unlife at a level of Blood Potency dependent on their Generation and may typically increase it through age experience and diablerie Their minimum and maximum level of

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Blood Pool Chart Vessel Blood Pool Vampire 10 Werewolf 25 Average Human 10 Child 5 Cow 5 Dog 2 Plasma Bag 1 Rat bat or bird 1 2 Blood Points are units of vital energy obtained from blood They are spent to fuel Disciplines and maintain a Kindred s existence Blood points do not represent pints of blood but the energy or vitae found in it The maximum number of blood points a

Current table reflects Blood Pool Max per Turn 20 4 rules found in Revised and V20 Notes When vampires embrace they must give their childe their blood vitae in order to convert the corpse into a new vampire Blood potency is measured from 0 to 10 The old third generation had the value of 10 being embraced a bit weaker than their bloodparents which was one of many reasons for their revolt against them Blood potency bestows vast powers and potential to the vampires according to the chart below

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Blood Pool Max The maximum number of blood points a vampire may keep in her system Remember that elder vampires concentrate their blood while the volume of blood in their bodies is no greater than any other vampire s each pint of blood is worth more then one point

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The Blood Pool represents the maximum amount of vitae a vampire can store at once It consists of blood points which are spent to sustain the vampire s existence A full blood pool is necessary for Kindred to maintain control over the Beast and continue to function


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Vampire The Masquerade Blood Pool Chart - Blood Pool represents how much stolen blood your body can store Barring special abilities all Vampires have a Blood Pool of 10 Blood is used as specified in V20 awaken each night boost physical attributes heal damage create childe and blood bonds and fuel supernatural abilities Self Control rating is limited by the current